Strategy in IRON DUNE: from a stable economy to a combined attack
How do you keep the base and still control the map? The guide connects crystal mining, unit selection and attack planning, according to the mechanisms in the current game version.
This is a tactical guide for playing against the computer. To get familiar with the keys and touch controls, start withThe control manual. The recommendations here are a starting point; They must be adapted to the map, mission and events you have chosen.
How to use the five minutes of preparation?
The computer army has a preparation period of five game minutes before starting the planned attacks. These are minutes according to the game clock: the speed boost shortens the waiting time in reality. This is not immunity from combat—approaching the enemy and special events still require caution.
- Check the foundation you received. At the beginning of the battle there are already infrastructure and production buildings. Check what's active and what's missing before you invest in another build.
- Secure the pickup route. Make sure the pickup vehicle is mining, and keep a small force between the crystals and the refinery. Continuous income is more important than another tank with no money to support it.
- recon and organize a response force. Find the access routes and the nearest station. Don't take out the whole army at once: leave a force that can respond to a raid on the economy.
- Prepare for the threat you have discovered. If planes are exposed, add anti-aircraft. Against infantry in buildings, choose a breaching means. After the patrol, establish a safe assembly point for the new units.
For the first battle it is convenient to choose one enemy base and turn off special events. This makes it easier to learn the pace of economy and combat before adding fronts.
Crystals, Electricity and Manufacturing: What's Really Holding Back the Base?

Resources in the belly of the vehicle are still on the way to the base. Track the percentage of the load and the duration of the trip to unloading. When all unloading stations are occupied, adding only harvesters may lengthen the queue; Consider another refinery in a suitable and protected location.
Lack of electricity slows down work. When electricity consumption exceeds production, the rate of construction, unit production, research and rate of fire of turrets are affected. Check the electricity meter before buying plant or additional protection, and compare the cost Power Plant.
Expansion or upgrade? Another factory gives another production turn; Upgrading the existing structure improves its output without expanding the base area. Choose according to the bottleneck: lack of income, long queue or need for a new unit type. Check the technology requirements bThe catalog of buildings before the investment.
How do you build a force that does not fall in the face of the first threat?
A good vehicle includes forward power, means of detection, response to the air and support. There is no fixed ratio that fits every battle: swap units according to what the tour reveals, and check the limitations of your chosen army.
- Against armor: Combine anti-vehicle units, and guard the flanks. Do not automatically bring all range units closer to the contact line.
- Against air: Accompany the anti-aircraft force. An anti-ground turret near the base does not replace air defense for an army that is far away.
- In front of the fortification: Bring breaching means against the soldiers inside, or tanks and artillery to demolish the building. Exposed infantry advancing alone may be worn down.
- In a continuous battle: A medic treats soldiers; A rescue vehicle and an engineer assist in repairs for the appropriate purposes. Keep them close enough to the force, behind the fighters.
refer toThe pictures of the units, their data and the shooting demos to compare roles before adding a unit to the queue. Personal upgrade with U Can strengthen a selected unit when there are resources and technology, but does not replace a type of weapon that the army lacks.
Why leave the base and occupy outposts?
Outposts provide income and bonuses, so protecting them can support the entire campaign. Outpost A helps with maintenance, B with discovery and C with production. The facility bonus depends on control without active combat around it; An enemy entering the area can disrupt the advantage.
Occupy with appropriate ground force, check access routes and leave security in place. Don't send the entire army to a far outpost if your collection route is left undefended. Commands to hold a position, defend an area and automatically withdraw Help manage several points at the same time.
What to change in the program according to the map?
The front of the sands: the security of the flanks
In the open space it is easy to get away from the base. Split the patrol force and the reaction force, and don't leave the pick-up vehicles hanging on a single turret. Reserve a retreat route for the army that is at the front.
Crystal City: Buildings are fighting positions
Up to four soldiers can enter a suitable landscape structure and fire from it. Secure nodes, but remember that the structure itself is destructible. Establish an evacuation before collapse and bring breaching means against an enemy manned structure.
Passages of the Rock: Reconnaissance before concentration of power
Narrow passages make it difficult for a large force to fight together. Move forward with a patrol, leave the support behind and try not to put all units into the same pass at the same moment.
The river front: a phase of land, sea and air
The bridges center movement, but are not the only axis to influence the battle. Shipyard requires a suitable place on the bank; Build it after securing the area. use theships and submarines for tasks that suit them, and the rest is a response to threats to the ground forces.
Three common problems and the way to check them
There is money, but the units are coming slowly
Check power first, then the production queue and assembly point. A full queue at one plant is a reason to consider an upgrade or another plant; Lack of electricity requires a different solution.
I win on the front, but lose the base
Check out what's left to protect the harvesters and production buildings. Leave a reserve, and choose turrets according to the type of threat. You can check ground and air coverage separately when choosing a turret.
I invested in a large army and it wears out fast
Check if reconnaissance, anti-aircraft or support are missing, and if the units enter the battle one after the other. Put the force in a safe place, select a defined target and keep an option to withdraw and repair.
How do you prepare the base for a boss attack?
On the river map, leave a force that protects the buildings opposite Kraken. in front of Green Titan Spread your strength and move away from the hit mark. in front of Goren, take advantage of the two second cooldown where he takes more damage.
in front of Mechanical Reaper Keep changing position after missile launches and stay away from the plasma markings. You should save resources for repairs and reinforcements instead of investing the entire budget in the first attack wave.