how to playIRON DUNE?
Command the army, manage the base and fight for resources in real time. This guide will help you start a battle, give orders and correctly combine economy and defense.
The first steps: what are we building and how are we progressing?
- Choose the battle conditions. In the opening menu select an army, map, mission, difficulty level and number of enemy bases between one and three. You can turn off special events for a battle that focuses on armies, or turn them on at the desired intensity.
- Keep resources flowing. Collection vehicles mine crystals and bring them toThe refinery. A new refinery comes with a collection vehicle. Do not leave the pick-up lane exposed to the enemy; A damaged vehicle may retreat to the refinery.
- Power supply to the base. Check the energy meter before expanding. A lack of electricity affects the work rate of systems at the base, so another plant or tower may also be required Power Plant.
- Build a diverse force. Combine infantry, armor, anti-aircraft defense and support. list The units and their roles Helps choose a force that fits the threat.
- Go out and dominate the territory. The A, B and C outposts provide income and bonuses for maintenance, discovery or production. Send them armed ground forces, but leave a force to protect the base.
Computer and touch screen control
| action | on the computer |
|---|---|
| Selecting a unit or group | Clicking on a unit or dragging a frame around the force |
| movement or attack | Right click on the ground or an enemy |
| Movement while attacking | A Then select a destination |
| Stop / retreat / return to view the base | S / R / H |
| The choice of the army | Q |
| upgrade selection | U — when there are appropriate resources and technology |
| sequence of objectives | possession Shift when giving movement orders |
| Saving a command group | Ctrl and group number; The narrator alone chooses her |
Move the mouse to the edges of the battlefield to scroll the map. You can also use the arrows on the screen, the zoom buttons and the rotation buttons. Clicking on the small battle map focuses the camera on the selected area.
on the phone: Drag with two fingers to move the map. Move two touch points apart for zooming in and snap them together for zooming out. The command and camera buttons are available on the screen; Landscape view gives more space to the battlefield.
How do you switch to POV mode?
Select your unit and click on "Unit Control · POV" or on V. The camera zooms in on the unit position. In the computer, the arrows control the movement, and the mouse directs the look and the weapon; In the tank he rotates the turret. Left click shoots. Another click on V or on the exit button returns to the battle map.
On the touch screen use the movement, aiming and shooting controls of POV mode. Available capabilities vary by unit type. It is not possible to enter the unit while it is still coming off the production line or during certain transportation operations.
What helps to win?
Know the enemy before attacking. A reconnaissance reveals threats and routes. Strong tanks are no substitute for anti-aircraft, and artillery needs a force to guard it closely. use thesupport units To keep an old power alive.
Take advantage of buildings and passages. Up to four soldiers can barricade themselves in a suitable landscape structure and fire from it. The structure is destructible, so it is better to evacuate it before it collapses. In the river map it is important to secure bridges and integrate a naval fleet or air assistance.
Set behavior to power. In the "Behavior, Bridges and Production Management" menu, you can choose to hold a position, defend an area or chase, and also a health threshold for automatic withdrawal. Assembly points and production groups reduce the need to give the same command over and over again.
Plan upgrades. Units and buildings can be upgraded when conditions permit. Turrets also have specialization choices and goal policies. Check if the protection covers the right threat — anti-ground range does not guarantee anti-air protection.
How do you prepare for bosses and monsters?
In the opening menu, you can turn each event on or off and set its intensity. Kraken and the Green Titan appear for the first time in the fifth minute, Goren in the seventh minute and Mechanical Reaper in the tenth minute. Kraken only appears on the river map.
With an attack marked on the ground, move the units out of the area and disperse the army. In the boss guide You will find images, durability data and an explanation of the attacks. All times according to the game clock; Speed acceleration precedes the event in real time.
FAQ
Do I need to install or register?
not. The game is free and runs in the browser without registration. It requires JavaScript and WebGL support. The first load requires downloading the model and sound files.
Is there a game against other players?
The current version is for single player against the computer. Selecting a few enemy bases adds bases controlled by the computer.
Can you save the game?
Yes, if you choose to enable local saving. The save is in the browser and device you played on, and is not an account that syncs between devices. You can also play without saving. details bPrivacy Policy.
How are the graphics settings selected?
Before each new battle and also before continuing a saved battle, a short performance test is performed on the device. The test measures the rate of images on the battlefield and selects a detailed, balanced or economical detail. The game clock is stopped during the test. If you switch to another tab or change the screen size, the measurement starts again when you return. The test is performed locally and is not an internet speed test.
When finished, the game starts automatically. In the "Army Commands and Abilities" menu, you can see the test result and change the graphic detail manually. In automatic mode, the graphics continue to adapt to the load in battle.
What do you do if the game is slow?
In the "Army Commands and Abilities" menu, select Economical Graphic Detail. Better to leave normal game speed on a weak device. It is possible to reduce the intensity of events in the opening menu; The amount of units and effects affects the load.