IRON DUNERTS GAMEREnter the battlefield →
FIELD MANUAL / VISUAL CATALOG

Buildings, production and defense

Gallery of 22 buildings and fortifications with explanation, picture, cost and requirements. Any structure can be opened in 3D; The turrets and weapon systems also have a firing demonstration.

The images were rendered in Blender from the models in the game. Clicking on the demo button opens a range or 3D view. Base data is shown before military bonus, ranks and upgrades; The costs and requirements in the game are the determinants.

infrastructure and research

The base needs income, electricity, discovery and technology. Buildings can be upgraded in four additional levels, according to resources and conditions in the game.

Infantry bunker model from the game IRON DUNE, in Blender renderer
the two armies

Infantry Bunker

A designated shelter for up to six soldiers, unlike Nof structures where there are four positions. It needs to be manned to take advantage of the garrison's firepower.

cost
380 resources
Health
1,400
electricity
need 5
base time
16 s
requires
Barracks
Radar center model from the game IRON DUNE, in Blender renderer
the two armies

Radar Center

Increases the detection range of units near him. Its operation depends on electricity; Improved detection does not replace force that can stop the enemy.

cost
800 resources
Health
1,000
electricity
need 20
base time
25 s
A shield tower model from the game IRON DUNE, in Blender renderer
Vanguard Corps

Bastion Tower

A unique structure for the vanguard corps that develops a temporary protective capability for the army. He needs electricity and a research lab.

cost
750 resources
Health
1,500
electricity
need 20
base time
22 s
requires
Research Lab
Combat reactor model from the game IRON DUNE, in Blender renderer
Ash Legion

War Forge

A unique structure for the Legion of Ashes that unlocks the ability to accelerate and fire rate. Use the ability while the power can take advantage of it.

cost
650 resources
Health
1,000
electricity
need 20
base time
20 s
requires
Research Lab
Headquarters model from the game IRON DUNE, in Blender renderer
the two armies

Headquarters

The headquarters is the heart of the base and the starting point for expansion. It provides income and energy. Protect her: Losing HQ could end the battle.

cost
Opening structure
Health
3,200
electricity
provides 25
A power plant model from the game IRON DUNE, in Blender renderer
the two armies

Power Plant

Provides electricity for production buildings and defenses. Expand the power grid along with the base; Lack of electricity slows down active systems.

cost
250 resources
Health
650
electricity
Provides 60
base time
10 s
Refinery model from the game IRON DUNE, in Blender renderer
the two armies

Refinery

Receives the cargo of crystals from the harvesters and converts it to resources. A new refinery comes with a collection vehicle, subject to the unit quota and available exit space.

cost
450 resources
Health
1,050
electricity
need 15
base time
16 s
A research lab model from the game IRON DUNE, in the Blender renderer
the two armies

Research Lab

Unlocks upgrades and advanced units. Before building it, make sure you have income and electricity that will allow you to take advantage of the research possibilities.

cost
700 resources
Health
900
electricity
need 20
base time
20 s

production buildings

Each structure trains or produces a family of units. Determine assembly points and leave room for the new force to emerge.

Shipyard model from the game IRON DUNE, in Blender renderer
the two armies

Shipyard

is built on a suitable bank on the river map. Enables the production and repair of vessels and provides sonar to detect underwater threats.

cost
850 resources
Health
1,400
electricity
need 20
base time
26 s
Vehicle factory model from the game IRON DUNE, in Blender renderer
the two armies

Vehicle Factory

Produces vehicles, tanks, harvesters and assistance units. Establish an assembly point for the new force to join the appropriate front.

cost
650 resources
Health
1,450
electricity
need 20
base time
20 s
requires
Barracks

Turrets and strategic weapons

Adapt the defense to ground, air or ballistic missile targets. Upgrades increase capacity, but lack of power hurts the pace of operation.

Ballistic launcher model from the game IRON DUNE, in Blender renderer
the two armies

Ballistic Missile Silo

Enables launching a ballistic missile to the selected area. Each launch requires resources and reloading; An enemy interception system can stop him.

cost
1,800 resources
Health
1,700
electricity
need 35
base time
40 s
requires
Research Lab
Ballistic interception system model from the game IRON DUNE, in Blender renderer
the two armies

Missile Defense System

Protects the base from ballistic missiles automatically within its range. Not a replacement for an anti-aircraft anti-aircraft turret.

cost
1,100 resources
Health
1,200
electricity
need 25
base time
28 s
requires
Research Lab
Cannon turret model from the IRON DUNE game, in Blender renderer
the two armies

Cannon Turret

Heavy anti-armor shell. Suitable for covering tank approaches, but needs separate protection against aircraft.

cost
650 resources
Health
1,150
base damage
105
range
26
electricity
need 18
base time
19 s
Anti-aircraft missile turret model from the game IRON DUNE, in Blender renderer
the two armies

SAM Turret

Missiles are directed against air targets only. Place it so that it covers the base economy and the important buildings.

cost
750 resources
Health
800
base damage
110
range
38
electricity
Need 22
base time
21 s
Flame tower model from the game IRON DUNE, in Blender renderer
the two armies

Flame Turret

Effective against groups of infantry and close range zombies. The range is short, so you should combine it with fortifications and long-term defense.

cost
450 resources
Health
1,000
base damage
20
range
12
electricity
need 16
base time
16 s
requires
Barracks
Mortar position model from the game IRON DUNE, in Blender renderer
the two armies

Mortar Emplacement

Shoots an arc and deals area damage. There is a dead area around him where he cannot shoot; Protect him from an upcoming raid.

cost
850 resources
Health
700
base damage
100
range
40
electricity
need 26
base time
25 s
requires
Research Lab
Defense tower model from the game IRON DUNE, in Blender renderer
the two armies

Defense Turret

A multi-purpose turret that works automatically against ground and air. You can prioritize goals and upgrade it as needed.

cost
350 resources
Health
700
base damage
30
range
23
electricity
need 10
base time
12 s

Fortifications and gates

Fortifications are destructible and slow down progress to the base. Combine them with turrets and mobile power.

Slowdown fence model from the game IRON DUNE, in Blender renderer
the two armies

Defense Fence

A cheap fortification that slows zombies nearby and is destructible. Useful for extending the time they are in turret range.

cost
70 resources
Health
300
base time
8 s
Concrete barrier model from the game IRON DUNE, in Blender renderer
the two armies

Concrete Barricade

A durable barrier that restricts enemy passage and attracts zombie attacks. Use it to create a protective zone and not just a dense ring around the base.

cost
120 resources
Health
650
base time
11 s
A protected gate model from the game IRON DUNE, in Blender renderer
the two armies

Armored Gate

A gate that can be opened and closed. When it's open even zombies can pass through; An occupied gate will not close until the passage is clear.

cost
180 resources
Health
800
base time
14 s