Gallery of 22 buildings and fortifications with explanation, picture, cost and requirements. Any structure can be opened in 3D; The turrets and weapon systems also have a firing demonstration.
The images were rendered in Blender from the models in the game. Clicking on the demo button opens a range or 3D view. Base data is shown before military bonus, ranks and upgrades; The costs and requirements in the game are the determinants.
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infrastructure and research
The base needs income, electricity, discovery and technology. Buildings can be upgraded in four additional levels, according to resources and conditions in the game.
the two armies
Infantry Bunker
A designated shelter for up to six soldiers, unlike Nof structures where there are four positions. It needs to be manned to take advantage of the garrison's firepower.
Increases the detection range of units near him. Its operation depends on electricity; Improved detection does not replace force that can stop the enemy.
A unique structure for the Legion of Ashes that unlocks the ability to accelerate and fire rate. Use the ability while the power can take advantage of it.
The headquarters is the heart of the base and the starting point for expansion. It provides income and energy. Protect her: Losing HQ could end the battle.
cost
Opening structure
Health
3,200
electricity
provides 25
the two armies
Power Plant
Provides electricity for production buildings and defenses. Expand the power grid along with the base; Lack of electricity slows down active systems.
cost
250 resources
Health
650
electricity
Provides 60
base time
10 s
the two armies
Refinery
Receives the cargo of crystals from the harvesters and converts it to resources. A new refinery comes with a collection vehicle, subject to the unit quota and available exit space.
cost
450 resources
Health
1,050
electricity
need 15
base time
16 s
the two armies
Research Lab
Unlocks upgrades and advanced units. Before building it, make sure you have income and electricity that will allow you to take advantage of the research possibilities.
A multi-purpose turret that works automatically against ground and air. You can prioritize goals and upgrade it as needed.
cost
350 resources
Health
700
base damage
30
range
23
electricity
need 10
base time
12 s
Fortifications and gates
Fortifications are destructible and slow down progress to the base. Combine them with turrets and mobile power.
the two armies
Defense Fence
A cheap fortification that slows zombies nearby and is destructible. Useful for extending the time they are in turret range.
cost
70 resources
Health
300
base time
8 s
the two armies
Concrete Barricade
A durable barrier that restricts enemy passage and attracts zombie attacks. Use it to create a protective zone and not just a dense ring around the base.
cost
120 resources
Health
650
base time
11 s
the two armies
Armored Gate
A gate that can be opened and closed. When it's open even zombies can pass through; An occupied gate will not close until the passage is clear.